Malcolm Graves, the Outlaw | Cost: | ||||
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Statistics | ||||||||||||
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Health | 410 (+84) | Attack damage | 51 (+3.1) | |||||||||
Health regen. | 5.5 (+0.7) | Attack speed | 0.638 (+2.9%) | |||||||||
Mana | 255 (+40) | Armor | 15 (+3.2) | |||||||||
Mana regen. | 6.75 (+0.7) | Magic res. | 30 | |||||||||
Range | 525 | Mov. speed | 305 |
Abilities
Edit
Patch v1.0.0.141 | ||
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True Grit | (Innate): Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds. | |
Ability | Description | Leveling up |
Buckshot | (Active): Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
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Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8seconds
Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage)
Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+1.36 per bonus attack damage)
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Smokescreen | (Active): Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to about 500 range; everything else will look like it is in the Fog of War.
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Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)
Slow: 15 / 20 / 25 / 30 / 35%
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Quickdraw | (Active): Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
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Cooldown: 22 / 20 / 18 / 16 / 14seconds
Attack Speed: 40 / 50 / 60 / 70 / 80%
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Collateral Damage | (Active): Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
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Cooldown: 100 / 90 / 80 seconds
Initial Physical Damage: 250 / 350 / 450 (+1.4 per bonus attack damage)
Explosion Physical Damage:140 / 250 / 360 (+1.2 per bonus attack damage)
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