Corki, the Daring Bombardier | Cost: | ||||
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Statistics | ||||||||||||
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Health | 375 (+82) | Attack damage | 48.2 (+3) | |||||||||
Health regen. | 4.5 (+0.55) | Attack speed | 0.658 (+2.3%) | |||||||||
Mana | 243 (+37) | Armor | 13.5 (+3.5) | |||||||||
Mana regen. | 4 (+0.35) | Magic res. | 30 | |||||||||
Range | 550 | Mov. speed | 300 |
Abilities
Edit
Patch v1.0.0.129 | ||
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Hextech Shrapnel Shells | (Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions. | |
Ability | Description | Leveling up |
Phosphorus Bomb | (Active): Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
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Cost: 80 / 90 / 100 / 110 / 120mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)
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Valkyrie | (Active): Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
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Cooldown: 20 / 18 / 16 / 14 / 12seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Maximum Magic Damage: 150 / 225 / 300 / 375 / 450 (+1.0 per ability power)
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Gatling Gun | (Active): Corki's gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
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Cost: 60 / 70 / 80 / 90 / 100 mana
Physical Damage Per Second:20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage)
Armor Reduction Per Half Second: 2 / 4 / 6 / 8 / 10
Maximum Physical Damage: 80 / 128 / 176 / 224 / 272 (+1.6 per bonus attack damage)
Maximum Armor Reduction: 8 / 16 / 24 / 32 / 40
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Missile Barrage | (Active): Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits.
Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 10 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
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Cost: 30 / 35 / 40 mana
Magic Damage: 120 / 190 / 260(+0.3 per ability power) (+0.2 per attack damage)
Big One Magic Damage: 180 / 285 / 390 (+0.45 per ability power)(+0.3 per attack damage)
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