Orianna Reveck, the Lady of Clockwork | Cost: | ||||
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Statistics | ||||||||||||
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Health | 385 (+79) | Attack damage | 44 (+2.6) | |||||||||
Health regen. | 5.95 (+0.55) | Attack speed | 0.658 (+3.5%) | |||||||||
Mana | 250 (+50) | Armor | 8 (+3) | |||||||||
Mana regen. | 7.0 (+0.5) | Magic res. | 30 | |||||||||
Range | 525 | Mov. speed | 300 |
Abilities
Edit
Patch V1.0.0.138 | ||
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Clockwork Windup | (Innate): Orianna’s autoattacks deal an additional 5 / 10 / 15 / 20 / 25 / 30 (+0.2 per ability power) magic damage every hit. Additionally, subsequent attacks on the same target within 4 seconds deal an extra 15% magic damage per hit. This extra damage bonus stacks up to three times. | |
Ability | Description | Leveling up |
Command: Attack | (Active): Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
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Cooldown: 6 / 5.5 / 5 / 4.5 / 4seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.6 per ability power)
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Command: Dissonance | (Active): Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
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Cost: 70 / 80 / 90 / 100 / 110mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.5 per ability power)
Initial Movement Speed Modifier:20 / 25 / 30 / 35 / 40%
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Command: Protect | (Passive): The allied champion the Ball is currently attached to is granted bonus armor and magic resistance. |
Bonus Armor & Magic Resist:10 / 15 / 20 / 25 / 30
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Command: Shockwave | (Active): Orianna commands her ball to unleash a shockwave after a short delay, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.
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Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90seconds
Magic Damage: 150 / 225 / 300(+0.7 per ability power)
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