Nocturne, the Eternal Nightmare | Cost: | ||||
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Statistics | ||||||||||||
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Health | 430 (+85) | Attack damage | 54 (+3.1) | |||||||||
Health regen. | 7.0 (+0.75) | Attack speed | 0.668 (+2.7%) | |||||||||
Mana | 215 (+35) | Armor | 17 (+3.5) | |||||||||
Mana regen. | 6.0 (+0.45) | Magic res. | 30 (+1.25) | |||||||||
Range | 125 | Mov. speed | 320 |
Abilities
Edit
Patch v1.0.0.141 | ||
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Umbra Blades | (Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second. | |
Ability | Description | Leveling up |
Duskbringer | (Active): Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
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Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55
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Shroud of Darkness | (Passive): Nocturne empowers his blades, permanently gaining attack speed. |
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
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Unspeakable Horror | (Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
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Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11seconds
Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power)
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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Paranoia | (Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.
While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
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Cooldown: 160 / 130 / 100seconds
Physical Damage: 150 / 250 / 350(+1.2 per bonus attack damage)
Jump Range: 2000 / 2750 / 3500
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