Garen Crownguard, the Might of Demacia | Cost: | ||||
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Statistics | ||||||||||||
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Health | 455 (+96) | Attack damage | 57.66 (+3) | |||||||||
Health regen. | 9 (+0.85) | Attack speed | 0.625 (+2.9%) | |||||||||
Mana | N/A (Manaless) | Armor | 19 (+2.7) | |||||||||
Magic res. | 30 (+1.25) | |||||||||||
Range | 125 | Mov. speed | 320 |
Abilities
Edit
Patch V1.0.0.132 | ||
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Perseverance | (Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage. | |
Ability | Description | Leveling up |
Decisive Strike | (Active): Garen gains bonus movement speed for 4 seconds, in addition his next melee attack within 6 seconds will deal physical damage and silence its target for 2.5 seconds.
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Cooldown: 12 / 11 / 10 / 9 / 8seconds
Total Physical Damage: 30 / 45 / 60 / 75 / 90 (+1.4 per attack damage)
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
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Courage | (Passive): Garen's armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit. Garen can gain a maximum of 25 armor and magic resistance. | |
Judgment | (Active): Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, plus dealing physical damage to nearby enemies every half second. Minions and neutral monsters only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Judgment's damage can critically strike, in which case, only the bonus damage will be multiplied.
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Cooldown: 13 / 12 / 11 / 10 / 9seconds
Physical Damage per Second:50 / 90 / 130 / 170 / 210 (+1.4 per bonus attack damage)
Total Physical Damage: 150 / 270 / 390 / 510 / 630 (+4.2 per bonus attack damage)
Physical Damage per Second to Minions: 25 / 45 / 65 / 85 / 105(+0.7 per bonus attack damage)
Total Physical Damage to Minions: 75 / 135 / 195 / 255 / 315(+2.1 per bonus attack damage)
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Demacian Justice | (Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
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Cooldown: 140 / 120 / 100seconds
Magic Damage: 175 / 350 / 525
Additional 1 Damage per: 3.5 / 3 / 2.5 health missing (29 / 33 / 40% of target's missing health)
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