Xerath, the Magus Ascendant | Cost: | ||||
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Statistics | ||||||||||||
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Health | 380 (+80) | Attack damage | 52 (+3) | |||||||||
Health regen. | 5.0 (+0.55) | Attack speed | 0.625 (+1.36%) | |||||||||
Mana | 250 (+45) | Armor | 12.6 (+3.4) | |||||||||
Mana regen. | 8.0 (+0.6) | Magic res. | 30 | |||||||||
Range | 550 | Mov. speed | 315 |
Xerath, the Magus Ascendant is a champion in League of Legends.
Abilities
Edit
Patch v1.0.0.126 | ||
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Ascended Form | (Innate): Xerath receives 15% of his ability power as bonus armor. | |
Ability | Description | Leveling up |
Arcanopulse | (Active): Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.
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Cost: 65 / 70 / 75 / 80 / 85 mana
Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5seconds
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Locus of Power | (Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
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Cooldown: 20 / 16 / 12 / 8 / 4seconds
Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30%
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Mage Chains | (Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
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Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 12 / 11 / 10 / 9 / 8seconds
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)
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Arcane Barrage | (Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
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Cost: 150 / 180 / 210 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage Per Cast: 125 / 200 / 275 (+0.6 per ability power)
Maximum Magic Damage: 375 / 600 / 825 (+1.8 per ability power)
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