Darius, the Hand of Noxus | Cost: | ||||
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Statistics | ||||||||||||
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Health | 426 (+93) | Attack damage | 50 (+3.5) | |||||||||
Health regen. | 8.25 (+0.95) | Attack speed | 0.679 (+2.6%) | |||||||||
Mana | 200 (+37.5) | Armor | 20 (+3.5) | |||||||||
Mana regen. | 6 (+0.35) | Magic res. | 30 (+1.25) | |||||||||
Range | 125 | Mov. speed | 315 |
Abilities
Edit
Patch V1.0.0.141 | ||
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Hemorrhage | (Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 /18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
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Ability | Description | Leveling up |
Decimate | (Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
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Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 70 / 105 / 140 / 175 / 210 (+0.7 per bonus attack damage)
Maximum Physical Damage:105 / 157.5 / 210 / 262.5 / 315(+1.05 per bonus attack damage)
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Crippling Strike | (Active): Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
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Cost: 30 / 35 / 40 / 45 / 50 mana
Total Physical Damage: 120 / 140 / 160 / 180 / 200%
Slow: 20 / 25 / 30 / 35 / 40%
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Apprehend | (Passive): Darius gains armor penetration. |
Armor Penetration: 5 / 10 / 15 / 20 / 25%
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Noxian Guillotine | (Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
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Cooldown: 100 / 90 / 80 seconds
True Damage: 160 / 250 / 340(+0.75 per bonus attack damage)
Maximum True Damage: 320 / 500 / 680 (+1.5 per bonus attack damage)
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