Janna Windforce, the Storm's Fury | Cost: | ||||
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Statistics | ||||||||||||
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Health | 356 (+78) | Attack damage | 49 (+2.95) | |||||||||
Health regen. | 4.5 (+0.55) | Attack speed | 0.625 (+2.61%) | |||||||||
Mana | 302 (+64) | Armor | 9 (+3.8) | |||||||||
Mana regen. | 6.9 (+0.6) | Magic res. | 30 | |||||||||
Range | 475 | Mov. speed | 310 |
Abilities
Edit
Patch v1.0.0.138 | ||
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Tailwind | (Innate): Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead. | |
Ability | Description | Leveling up |
Howling Gale | (Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
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Cost: 90 / 105 / 120 / 135 / 150mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)
Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging
Maximum damage: 135 / 175 / 230 / 285 / 340 (+0.75 per ability power)
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Zephyr | (Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units. |
Movement Speed Bonus: 8 / 10 / 12 / 14 / 16%
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Eye Of The Storm | (Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
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Cost: 70 / 80 / 90 / 100 / 110mana
Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
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Monsoon | (Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
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Cost: 150 / 225 / 300 mana
Heal Per Half Second: 35 / 55 / 75(+0.175 per ability power)
Max Amount of Healing: 280 / 440 / 600 (+1.4 per ability power)
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