Alistar, the Minotaur | Cost: | ||||
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Statistics | ||||||||||||
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Health | 442 (+102) | Attack damage | 55.03 (+3.62) | |||||||||
Health regen. | 7.25 (+0.85) | Attack speed | 0.625 (+2.13%) | |||||||||
Mana | 215 (+38) | Armor | 14.5 (+3.5) | |||||||||
Mana regen. | 6.45 (+0.45) | Magic res. | 30 (+1.25) | |||||||||
Range | 125 | Mov. speed | 305 |
Abilities
Edit
Patch v1.0.0.139 | ||
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Trample | (Innate): Each time Alistar casts a spell, he gains the ability to move through units and will deal 9 + (1 x level) + (0.1 per ability power) magic damage per second to nearby enemy units and structures for about 3 seconds. Trample deals double damage to minions and monsters. | |
Ability | Description | Leveling up |
Pulverize | (Active): Alistar smashes the ground where he is standing, dealing magic damage to all surrounding enemies and knocking them up for 1 second, additionally stunning them upon landing for 0.5 seconds.
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Cost: 70 / 80 / 90 / 100 / 110mana
Cooldown: 17 / 16 / 15 / 14 / 13seconds
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.5 per ability power)
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Headbutt | (Active): Alistar dashes to an enemy's positon and rams them, dealing magic damage and knocking them back a set distance over 1 second, also briefly immobilizing them.
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Cost: 70 / 80 / 90 / 100 / 110mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Magic Damage: 85 / 130 / 175 / 220 / 265 (+0.7 per ability power)
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Triumphant Roar | (Active): Alistar instantly restores health to himself, healing nearby friendly units for half of that amount. The cooldown of this ability is reduced by 2 seconds each time a nearby enemy unit dies.
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Cost: 28 / 41 / 54 / 67 / 80 mana
Self Heal: 60 / 90 / 120 / 150 / 180(+0.2 per ability power)
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Unbreakable Will | (Active): Alistar instantly gains bonus attack damage and takes reduced physical and magic damage for 7 seconds. If he is under crowd control effects at the time of casting, they are also removed.
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Cooldown: 120 / 100 / 80seconds
Bonus Attack Damage: 60 / 75 / 90
Damage Reduction: 50 / 60 / 70%
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