Viktor, the Machine Herald | Cost: | ||||
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Statistics | ||||||||||||
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Health | 385 (+78) | Attack damage | 49 (+3) | |||||||||
Health regen. | 6.75 (+0.65) | Attack speed | 0.625 (+2.11%) | |||||||||
Mana | 240 (+50) | Armor | 12 (+4) | |||||||||
Mana regen. | 6.9 (+0.45) | Magic res. | 30 | |||||||||
Range | 525 | Mov. speed | 310 |
Abilities
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Patch v1.0.0.133 | ||
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Evolving Technology | (Innate): Viktor starts with an item that takes up one of his item slots,
Hex Core: Grants Viktor 3 ability power per level.
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Ability | Description | Leveling up |
Power Transfer | (Active): Viktor sends a device at an enemy unit to blast them for magic damage, which then returns to him granting a shield for up to 3 seconds with an amount equal to 40% of the damage dealt before reduction.
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Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)
Shield: 32 / 50 / 68 / 86 / 104(+0.26 per ability power)
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Augment: Power | ||
Gravity Field | (Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.
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Cooldown: 17 / 16 / 15 / 14 / 13seconds
Slow: 28 / 32 / 36 / 40 / 44%
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Augment: Gravity | ||
Death Ray | (Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.
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Cost: 70 / 80 / 90 / 100 / 110mana
Cooldown: 13 / 12 / 11 / 10 / 9seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)
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Augment: Death | ||
Chaos Storm | (Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.
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Cost: 125 / 175 / 225 mana
Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)
Magic Damage Per Second: 40 / 60 / 80 (+0.25 per ability power)
Total Magic Damage: 430 / 670 / 910 (+2.3 per ability power)
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