Champion | Ability Details | Background | Strategy | Skins & Trivia |
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Nasus, the Curator of the Sands | Cost: | ||||
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Statistics | ||||||||||||
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Health | 410 (+90) | Attack damage | 53.3 (+3.5) | |||||||||
Health regen. | 7.5 (+0.9) | Attack speed | 0.638 (+3.48%) | |||||||||
Mana | 200 (+45) | Armor | 15 (+3.5) | |||||||||
Mana regen. | 6.6 (+0.5) | Magic res. | 30 (+1.25) | |||||||||
Range | 125 | Mov. speed | 325 |
Abilities
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Patch v1.0.0.123 | ||
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Soul Eater | (Innate): Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal. | |
Ability | Description | Leveling up |
Siphoning Strike | (Active): Nasus's next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster. |
Cost: 20 / 25 / 30 / 35 / 40 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Physical Damage: 30 / 50 / 70 / 90 / 110 (+1.0 per attack damage)(+3 per enemy killed by Siphoning Strike)
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Wither | (Active): Nasus ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
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Extra Slow: 12 / 24 / 36 / 48 / 60%
Cooldown: 15 / 14 / 13 / 12 / 11seconds
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Spirit Fire | (Active): Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
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Cost: 70 / 85 / 100 / 115 / 130mana
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+1.2 per ability power)
Armor Reduction: 20 / 25 / 30 / 35 / 40
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Fury of the Sands | (Active): Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and longer attack range [~25]. While the storm rages, he drains a percentage of nearby enemies' max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
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Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3 / 4 / 5%(+0.01% per ability power)
Total Max Health to Magic Damage Ratio: 45 / 60 / 75%(+0.15% per ability power)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy):229.5
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