Yorick Mori, the Gravedigger | Cost: | ||||
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Statistics | ||||||||||||
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Health | 421 (+85) | Attack damage | 51.5 (+3.5) | |||||||||
Health regen. | 8.5 (+0.70) | Attack speed | 0.625 (+3.0%) | |||||||||
Mana | 265 (+35) | Armor | 18 (+3.6) | |||||||||
Mana regen. | 6.5 (+0.45) | Magic res. | 30 (+1.25) | |||||||||
Range | 125 | Mov. speed | 320 |
Abilities
Edit
Patch v1.0.0.123 | ||
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Unholy Covenant | (Innate): Yorick takes 5% less damage and his autoattacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health. | |
Ability | Description | Leveling up |
Omen of War | (Active): Yorick enhances his next autoattack, in the next 10 seconds, to deal bonus physical damage. This enhanced attack summons a Spectral Ghoul once it hits. This ability resets the autoattack timer.
The Spectral Ghoul deals more damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well.
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Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Total Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.2 per attack damage)
Ghoul Extra Attack Damage: 8 / 16 / 24 / 32 / 40
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
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Omen of Pestilence | (Active): Yorick summons a Decaying Ghoul at a target location, dealing magic damage and slowing enemies on the area for 1.5 seconds. While the Decaying Ghoul remains alive enemies near it are slowed.
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Cost: 40 / 45 / 50 / 55 / 60 mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per ability power)
Initial Slow: 20 / 25 / 30 / 35 / 40%
Ghoul Ongoing Slow: 10 / 12.5 / 15 / 17.5 / 20%
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Omen of Famine | (Active): Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
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Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 10 / 9 / 8 / 7 / 6seconds
Magic Damage: 55 / 85 / 115 / 145 / 175 (+1.0 per bonus attack damage)
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Omen of Death | (Active): Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. The revenant lasts for up to 10 seconds. If his ally dies while their revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and giving them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of their abilities.
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Cooldown: 120 / 105 / 90seconds
Health Percentage: 50% / 75% / 100%
Damage Percentage: 45% / 60% / 75%
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