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Friday, July 6, 2012

NOCTURNE


Nocturne, the Eternal NightmareCost: IP 6300 or RP 975
AttributesAssassinMeleeRelease DateMarch 15, 2011 [1]
Statistics
Health430 (+85)Attack damage54 (+3.1)
Health regen.7.0 (+0.75)Attack speed0.668 (+2.7%)
Mana215 (+35)Armor17 (+3.5)
Mana regen.6.0 (+0.45)Magic res.30 (+1.25)
Range125Mov. speed320
Nocturne, the Eternal Nightmare is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.141

Umbra Blades
(Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.

AbilityDescriptionLeveling up

Duskbringer
(Active): Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
  • Cooldown: 10 seconds
  • Range: 1200
Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 15 / 25 / 35 / 45 / 55

Shroud of Darkness
(Passive): Nocturne empowers his blades, permanently gaining attack speed.
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
(Active): Nocturne creates a magical shield for 2 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
  • Cost: 50 mana
Cooldown: 20 / 18 / 16 / 14 / 12seconds

Unspeakable Horror
(Active): Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
  • Range: 425
  • Leash range: 465
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11seconds
Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power)
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Paranoia
(Active): Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.
While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
  • Cost: 100 mana
  • Sight reduction: 300
Cooldown: 160 / 130 / 100seconds
Physical Damage: 150 / 250 / 350(+1.2 per bonus attack damage)
Jump Range: 2000 / 2750 / 3500

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