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Friday, July 6, 2012

JANNA


Janna Windforce, the Storm's FuryCost: IP 1350 or RP 585
AttributesRangedSupportRelease DateSeptember 2, 2009[1]
Statistics
Health356 (+78)Attack damage49 (+2.95)
Health regen.4.5 (+0.55)Attack speed0.625 (+2.61%)
Mana302 (+64)Armor9 (+3.8)
Mana regen.6.9 (+0.6)Magic res.30
Range475Mov. speed310
Janna, the Storm's Fury is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.138

Tailwind
(Innate): Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.

AbilityDescriptionLeveling up

Howling Gale
(Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
  • Range: 1100-1700
  • Knockup Duration: 0.8-1.1 seconds
Cost: 90 / 105 / 120 / 135 / 150mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)
Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging
Maximum damage: 135 / 175 / 230 / 285 / 340 (+0.75 per ability power)

Zephyr
(Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.
Movement Speed Bonus: 8 / 10 / 12 / 14 / 16%
(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 4 seconds. The passive is not active while the ability is on cooldown.
  • Range: 600
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8seconds
Magic Damage: 60 / 115 / 170 / 225 / 280 (+0.8 per ability power)
Slow: 24 / 30 / 36 / 42 / 48%

Eye Of The Storm
(Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
  • Cooldown: 10 seconds
  • Range: 800
Cost: 70 / 80 / 90 / 100 / 110mana
Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
Attack Damage Bonus: 14 / 23 / 32 / 41 / 50

Monsoon
(Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
  • Cooldown: 120 seconds
  • Radius: 725
  • Max. knockback distance: 875
Cost: 150 / 225 / 300 mana
Heal Per Half Second: 35 / 55 / 75(+0.175 per ability power)
Max Amount of Healing: 280 / 440 / 600 (+1.4 per ability power)

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