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Friday, July 6, 2012

NAUTILUS


Nautilus, the Titan of the DepthsCost: IP 6300 or RP 975
AttributesTankMeleeRelease DateFebruary 14, 2012
Statistics
Health432 (+86)Attack damage52 (+3.3)
Health regen.7.45 (+0.55)Attack speed0.613 (+0.98%)
Mana200 (+50)Armor12 (+3.25)
Mana regen.7.45 (+0.7)Magic res.30 (+1.25)
Range175Mov. speed300
Nautilus, the Titan of the Depths is a champion in League of Legends.[1]

AbilitiesEdit

Patch V1.0.0.134

Staggering Blow
(Innate): Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds.
This effect cannot trigger on the same target more than once every 12 seconds.

AbilityDescriptionLeveling up

Dredge Line
(Active): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
  • Range: 950
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.75 per ability power)

Titan's Wrath
(Active): Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds. This ability resets the autoattack timer.
  • Cost: 80 mana
  • Range: 350
Cooldown: 26 / 24 / 22 / 20 / 18seconds
Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.4 per ability power)
Shield Amount: 80 / 130 / 180 / 230 / 280 (+10% of bonus health)

Riptide
(Active): Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
  • Cooldown: 10 seconds
  • Range: 400 for the first wave, up to ~600 for the last.
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
Max Magic Damage: 120 / 200 / 280 / 360 / 440 (+1.0 per ability power)
Slow Amount: 30 / 35 / 40 / 45 / 50%

Depth Charge
(Active): Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
  • Cost: 100 mana
  • Range: 850
Cooldown: 120 / 100 / 80seconds
Pass Through Magic Damage:125 / 175 / 225 (+0.4 per ability power)
Explosion Magic Damage: 250 / 350 / 450 (+0.8 per ability power)
Stun Duration: 1 / 1.5 / 2 seconds

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