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Friday, July 6, 2012

GRAVES


Malcolm Graves, the OutlawCost: IP 6300 or RP 975
AttributesRangedCarryRelease DateOctober 19, 2011[1]
Statistics
Health410 (+84)Attack damage51 (+3.1)
Health regen.5.5 (+0.7)Attack speed0.638 (+2.9%)
Mana255 (+40)Armor15 (+3.2)
Mana regen.6.75 (+0.7)Magic res.30
Range525Mov. speed305
Graves, the Outlaw is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.141

True Grit
(Innate): Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

AbilityDescriptionLeveling up

Buckshot
(Active): Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
  • Range: 750
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8seconds
Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage)
Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+1.36 per bonus attack damage)

Smokescreen
(Active): Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to about 500 range; everything else will look like it is in the Fog of War.
  • Range: 700
  • Area of effect radius: 250-300 (estimate)
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)
Slow: 15 / 20 / 25 / 30 / 35%

Quickdraw
(Active): Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
  • Cost: 50 mana
  • Range: 425
Cooldown: 22 / 20 / 18 / 16 / 14seconds
Attack Speed: 40 / 50 / 60 / 70 / 80%

Collateral Damage
(Active): Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
  • Cost: 100 mana
  • Range: 1000
  • Cone Range: 800 (estimate)
  • Cone Width:
Cooldown: 100 / 90 / 80 seconds
Initial Physical Damage: 250 / 350 / 450 (+1.4 per bonus attack damage)
Explosion Physical Damage:140 / 250 / 360 (+1.2 per bonus attack damage)

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