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Friday, July 6, 2012

KOG'MAW


Kog'Maw, the Mouth of the AbyssCost: IP 6300 or RP 975
AttributesCarryRangedRelease DateJune 24, 2010[1]
Statistics
Health440 (+84)Attack damage46 (+3)
Health regen.5 (+0.55)Attack speed0.665 (+2.65%)
Mana295 (+40)Armor13 (+3.53)
Mana regen.7.5 (+0.7)Magic res.30
Range500Mov. speed305
Kog'Maw, the Mouth of the Abyss is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.141

Icathian Surprise
(Innate): Upon dying, Kog'Maw starts a chain reaction in his body which allows him to move faster for 4 seconds and detonate at the end of the duration, dealing 100 + (25 x level) true damage to surrounding enemies.

AbilityDescriptionLeveling up

Caustic Spittle
(Passive): Permanently increases Kog'Maw's attack speed.
Attack Speed Bonus: 10 / 15 / 20 / 25 / 30%
(Active): Kog'Maw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds.
  • Cost: 60 mana
  • Cooldown: 8 seconds
  • Range: 625
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Armor and Magic Resist Reduction: 5 / 10 / 15 / 20 / 25

Bio-Arcane Barrage
(Active): For 8 seconds, Kog'Maw's autoattacks gain range and deal additional magic damage which is equal to a percentage of the target's max health. The damage caps at 100 against minions and monsters.
  • Cost: 50 mana
  • Cooldown: 17 seconds
Bonus Range: 130 / 150 / 170 / 190 / 210
Max Health to Damage Ratio: 2 / 3 / 4 / 5 / 6% (+0.01% per ability power)

Void Ooze
(Active): Kog'Maw launches a projectile in a line in front of him which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.
  • Cooldown: 12 seconds
  • Range: 1,000
Cost: 80 / 90 / 100 / 110 / 120mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)
Slow: 20 / 28 / 36 / 44 / 52%

Living Artillery
(Active): Kog'Maw launches a living artillery shell to a target location at a great distance which falls after a 0.6 second delay, dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals 225% base damage to Champions.
Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 200 per cast.
  • Cost: 40 mana
  • Radius of AoE: 200
Cooldown: 2 / 1.5 / 1 second(s)
Magic Damage: 80 / 120 / 160(+0.3 per ability power) (+0.5 per bonus attack damage)
Magic Damage to Champions:180 / 270 / 360 (+0.3 per ability power) (+0.5 per bonus attack damage)
Range to Center of AoE: 1,400 / 1,700 / 2,200

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