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Friday, July 6, 2012

RUMBLE


Rumble, the Mechanized MenaceCost: IP 4800 or RP 975
AttributesPusherMageMeleeRelease DateApril 26, 2011
Statistics
Health450 (+80)Attack damage55.66 (+3.2)
Health regen.7.0 (+0.7)Attack speed0.644 (+1.85%)
Heat100 (Manaless)Armor16 (+3.5)
Magic res.30 (+1.25)
Range125Mov. speed320
Rumble, the Mechanized Menace is a champion in League of Legends.[1]

AbilitiesEdit

Rumble's abilities don't have any cost related to them, so the use of his abilities is only limited by cooldowns. Instead, he uses heat as his secondary bar. Rumble starts with 0 heat, and it caps at 100.
Rumble's basic abilities generate 20 heat when used. When Rumble reaches 50 heat, he is in the Danger Zone, causing all his basic skills to have enhanced effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds after which he will cooldown completely, during this time all his basic attacks deal additional magic damage. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 heat every half second, and 2.5 seconds later at a rate of 10 every half second.
Patch v1.0.0.123

Junkyard Titan
(Innate): When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) +(0.3 per ability power) magic damage for the duration.

AbilityDescriptionLeveling up

Flamespitter
(Active): Rumble torches his opponents front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone, this damage is increased.
  • Cooldown: 6 seconds
  • Range: 600
Magic Damage Per Second: 30 / 60 / 90 / 120 / 150 (+0.45 per ability power)
Total Magic Damage: 90 / 180 / 270 / 360 / 450 (+1.35 per ability power)
Enhanced Magic Damage Per Second: 39 / 78 / 117 / 156 / 195(+0.585 per ability power)
Total Enhanced Magic Damage:117 / 234 / 351 / 468 / 585 (+1.755 per ability power)

Scrap Shield
(Active): Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed.
  • Cooldown: 6 seconds
Shield Strength: 50 / 80 / 110 / 140 / 170 (+0.4 per ability power)
Enhanced Shield Strength: 65 / 104 / 143 / 182 / 221 (+0.52 per ability power)
Movement Speed: 10 / 15 / 20 / 25 / 30%
Enhanced Movement Speed: 13 / 19.5 / 26 / 32.5 / 39%

Electro-Harpoon
(Active): Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.
  • Cooldown: 10 seconds
  • Range: 1000
Magic Damage: 55 / 85 / 115 / 145 / 175 (+0.5 per ability power)
Total Magic Damage: 110 / 170 / 230 / 290 / 350 (+1.0 per ability power)
Enhanced Magic Damage: 71.5 / 110.5 / 149.5 / 188.5 / 227.5(+0.65 per ability power)
Total Enhanced Magic Damage:143 / 221 / 299 / 377 / 455 (+1.3 per ability power)
Initial Slow: 15 / 20 / 25 / 30 / 35%

The Equalizer
(Active): Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage every second to all enemies standing on the area.
  • Range: 1700
  • Wall length: 1000 (estimate)
Cooldown: 105 / 90 / 75 seconds
Initial Magic Damage: 150 / 225 / 300 (+0.5 per ability power)
Area Magic Damage Per Second:100 / 140 / 180 (+0.2 per ability power)
Total Magic Damage: 650 / 925 / 1200 (+1.5 per ability power)

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