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Friday, July 6, 2012

GANGPLANK


Gangplank, the Saltwater ScourgeCost: IP 3150 or RP 975
AttributesCarryMeleeRelease DateAugust 19, 2009 (Beta)[1]
Statistics
Health495 (+81)Attack damage54 (+3)
Health regen.4.25 (+0.75)Attack speed0.651 (+2.75%)
Mana215 (+40)Armor16.5 (+3.3)
Mana regen.6.5 (+0.7)Magic res.30 (+1.25)
Range125Mov. speed320
Gangplank, the Saltwater Scourge is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.134

Grog Soaked Blade
(Innate): Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.

AbilityDescriptionLeveling up

Parrrley
(Active): Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.
  • Cooldown: 5 seconds
  • Range: 625
Cost: 50 / 55 / 60 / 65 / 70 mana
Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)
Extra Gold: 4 / 5 / 6 / 7 / 8

Remove Scurvy
(Active): Gangplank instantly removes all crowd control effects on him, as well as healing himself.
  • Cost: 65 mana
Cooldown: 22 / 21 / 20 / 19 / 18seconds
Heal: 80 / 150 / 220 / 290 / 360(+1.0 per ability power)

Raise Morale
(Passive): Gangplank's attack damage and movement speed are increased permanently.
Passive Attack Damage Bonus:8 / 10 / 12 / 14 / 16
Passive Movement Speed Bonus: 3 / 4 / 5 / 6 / 7%
(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
  • Cooldown: 20 seconds
  • Radius of AoE: 1200
Cost: 50 / 55 / 60 / 65 / 70 mana
Active Self Attack Damage Bonus: 12 / 19 / 26 / 33 / 40
Active Self Movement Speed Bonus: 8 / 11 / 14 / 17 / 20%

Cannon Barrage
(Active): Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
  • Cost: 100 mana
  • Range: Global
  • Radius of Target AoE: 575
  • Radius of Cannonball AoE: 275
  • Sight Radius: 600 (estimate)
Magic Damage Per Cannonball:75 / 120 / 165 (+0.2 per ability power)
Cooldown: 120 / 115 / 110seconds

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