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Friday, July 6, 2012

TARIC


Taric, the Gem KnightCost: IP 1350 or RP 585
AttributesMeleeRecommendedSupportTankRelease DateAugust 19, 2009[1]
Statistics
Health468 (+90)Attack damage58 (+3.5)
Health regen.7.1 (+0.5)Attack speed0.625 (+2.02%)
Mana255 (+56)Armor16.5 (+3.2)
Mana regen.4.1 (+0.4)Magic res.30 (+1.25)
Range125Mov. speed315
Taric, the Gem Knight is a champion in League of Legends.[2]

AbilitiesEdit

Patch V1.0.0.139

Gemcraft
(Innate): Taric's autoattacks replenish his mana for 7.5% of the damage dealt.

AbilityDescriptionLeveling up

Imbue
(Active): Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
  • Range: 750
Cost: 80 / 95 / 110 / 125 / 140mana
Cooldown: 20 / 19 / 18 / 17 / 16seconds
Heal: 60 / 100 / 140 / 180 / 220(+0.6 per ability power)
Self Heal: 84 / 140 / 196 / 252 / 308 (+0.84 per ability power)

Shatter
(Passive Aura): Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies.
  • Aura Radius: 1000
(Passive): Taric's armor is increased by an amount equal to the aura's bonus. Both of these bonuses stack with each other.
Bonus Armor: 10 / 15 / 20 / 25 / 30
(Active): Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
  • Cooldown: 10 seconds
  • Radius: 400
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)
Armor Reduction: 10 / 15 / 20 / 25 / 30

Dazzle
(Active): Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them for 1.5 seconds.
  • Cost: 95 mana
  • Range: 625
  • Missile Speed: 1400
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.4 per ability power)
Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)

Radiance
(Active): Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses.
  • Cost: 100 mana
  • Cooldown: 60 seconds
  • Radius: 400
  • Aura Radius: 1000
Magic Damage: 150 / 250 / 350(+0.7 per ability power)
Magic Damage including Bonus:171 / 285 / 399 (+0.7 per ability power)
Attack Damage and Ability Power Self Bonus: 30 / 50 / 70

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