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Friday, July 6, 2012

KAYLE


Kayle, the JudicatorCost: IP 450 or RP 260
AttributesFighterSupportRelease DateFebruary 21, 2009 (Alpha)
Statistics
Health418 (+93)Attack damage53.3 (+2.8)
Health regen.7.0 (+0.75)Attack speed0.638 (+2.5%)
Mana255 (+40)Armor17 (+3.5)
Mana regen.6.9 (+0.525)Magic res.30 (+0.75)
Range125Mov. speed310
Kayle, the Judicator is a champion in League of Legends.[1]
Last time on Rotation: May 8th, 2012

Abilities Edit

Patch v1.0.0.138

Holy Fervor
(Innate): Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.

AbilityDescriptionLeveling up

Reckoning
(Active): Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts more damage to the target. Damage increase applies to summoner spells and items used by Kayle.
  • Cooldown: 8 seconds
  • Range: 650
  • Missile Speed: 1300
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power)(+1.0 per bonus attack damage)
Damage Amplification: 6 / 7 / 8 / 9 / 10%

Divine Blessing
(Active): Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.
  • Cooldown: 15 seconds
  • Range: 1200
Cost: 60 / 70 / 80 / 90 / 100 mana
Heal: 60 / 105 / 150 / 195 / 240(+0.35 per ability power)
Movement Speed: 18 / 21 / 24 / 27 / 30%

Righteous Fury
(Active): Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. Splash and magic damage won't proc when attacking a tower directly.
  • Cost: 45 mana
  • Cooldown: 16 seconds
  • Radius of Splash AoE: 300
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage

Intervention
(Active): Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.
  • Range: 1200
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds

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