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Friday, July 6, 2012

SKARNER


Skarner, the Crystal VanguardCost: IP 6300 or RP 975
AttributesJunglerFighterMeleeRelease DateAugust 9, 2011
Statistics
Health440 (+96)Attack damage54.1 (+4.2)
Health regen.7.5 (+0.85)Attack speed0.625 (+2.1%)
Mana205 (+40)Armor19 (+3.8)
Mana regen.6.45 (+0.45)Magic res.30 (+1.25)
Range125Mov. speed320
Skarner, the Crystal Vanguard is a champion in League of Legends.[1]

AbilitiesEdit

Patch V1.0.0.132

Energize
(Innate): Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.

AbilityDescriptionLeveling up

Crystal Slash
(Active): Skarner lashes out, dealing physical damage to all enemies in a small area around him. He charges himself with Crystal Energy for 5 seconds if a unit is struck.
If he casts Crystal Slash again while empowered by Crystal Energy, the ability deals bonus magic damage and slows all targets hit for 2 seconds.
  • Cooldown: 3.5 seconds
  • Radius of AoE: 350
Cost: 20 / 22 / 24 / 26 / 28 mana
Physical Damage: 25 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage)
Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.4 per ability power)
Slow: 20 / 25 / 30 / 35 / 40%

Crystalline Exoskeleton
(Active): Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed and attack speed are boosted.
  • Cost: 60 mana
  • Cooldown: 14 seconds
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Boost: 30 / 35 / 40 / 45 / 50%
Movement Speed Boost: 15 / 17 / 19 / 21 / 23%

Fracture
(Active): Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck and marks them for 6 seconds. If any marked targets receive further damage from Skarner, or if they die when struck by Fracture, Skarner will consume the mark to heal himself. Subsequent marks consumed and unit kills will heal for 50% of the last.
  • Cooldown: 10 seconds
  • Range: 600
  • Missile Speed: 1800
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)
Maximum Heal: 60 / 90 / 120 / 150 / 180 (+0.6 per ability power)

Impale
(Active): Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
  • Range 350
Cooldown: 130 / 120 / 110seconds
Cost: 100 / 125 / 150 mana
Magic Damage: 100 / 150 / 200(+0.5 per ability power)
Total Magic Damage: 200 / 300 / 400 (+1 per ability power)

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