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Friday, July 6, 2012

NASUS


ChampionAbility DetailsBackgroundStrategySkins & Trivia

Nasus, the Curator of the SandsCost: IP 1350 or RP 585
AttributesFighterMeleePusherRecommendedRelease DateOctober 1, 2009[1]
Statistics
Health410 (+90)Attack damage53.3 (+3.5)
Health regen.7.5 (+0.9)Attack speed0.638 (+3.48%)
Mana200 (+45)Armor15 (+3.5)
Mana regen.6.6 (+0.5)Magic res.30 (+1.25)
Range125Mov. speed325
Nasus, the Curator of the Sands is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.123

Soul Eater
(Innate): Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.

AbilityDescriptionLeveling up

Siphoning Strike
(Active): Nasus's next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster.
Cost: 20 / 25 / 30 / 35 / 40 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Physical Damage: 30 / 50 / 70 / 90 / 110 (+1.0 per attack damage)(+3 per enemy killed by Siphoning Strike)

Wither
(Active): Nasus ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
  • Cost: 80 mana
  • Range: 700
Extra Slow: 12 / 24 / 36 / 48 / 60%
Cooldown: 15 / 14 / 13 / 12 / 11seconds

Spirit Fire
(Active): Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
  • Cooldown: 12 seconds
  • Range to Center of AoE: 650
  • Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130mana
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+1.2 per ability power)
Armor Reduction: 20 / 25 / 30 / 35 / 40

Fury of the Sands
(Active): Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and longer attack range [~25]. While the storm rages, he drains a percentage of nearby enemies' max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
  • Cost: 150 mana
  • Cooldown: 120 seconds
  • Radius of AoE: 350
Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3 / 4 / 5%(+0.01% per ability power)
Total Max Health to Magic Damage Ratio: 45 / 60 / 75%(+0.15% per ability power)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy):229.5

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