Pages

Friday, July 6, 2012

HEIMERDINGER


Heimerdinger, the Revered InventorCost: IP 3150 or RP 975
AttributesMagePusherRangedRelease DateOctober 10, 2009[1]
Statistics
Health350 (+75)Attack damage49.24 (+3)
Health regen.4.5 (+0.55)Attack speed0.625 (+1.21%)
Mana240 (+65)Armor7 (+3)
Mana regen.7.0 (+0.65)Magic res.30
Range550Mov. speed300
Heimerdinger, the Revered Inventor is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.120

Techmaturgical Repair Bots
(Innate): Heimerdinger gives himself and nearby allied structures and units 10 / 15 / 20 / 25health regeneration per 5 seconds.
  • Radius: 800

AbilityDescriptionLeveling up

H-28G Evolution Turret
(Active): Heimerdinger constructs a Turret with 260 + (15 × level) health that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank.
  • Cooldown: 1 second
  • Range: 250
  • Turret range: 525
  • Turret attack speed: 1.25
  • Sight Radius: 625
Cost: 70 / 80 / 90 / 100 / 110mana
Magic Damage: 30 / 38 / 46 / 54 / 62 (+0.2 per ability power)
Rank 1: Yellow turret.
Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max. 50).
Rank 3: Green turrets: max turrets increased to 2.
Rank 4: Green turrets: gain an additional 125 health.
Rank 5: Red turrets: now apply 50% splash damage.

Hextech Micro-Rockets
(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him.
  • Cooldown: 10 seconds
  • Range: 1,000
Cost: 65 / 85 / 105 / 125 / 145mana
Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.55 per ability power)

CH-1 Concussion Grenade
(Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned for 1.5 seconds.
  • Range: 925
  • Radius: 250 (estimate)
  • Stun radius: 100 (estimate)
  • Projectile speed: 750
Cost: 80 / 90 / 100 / 110 / 120mana
Cooldown: 13 / 12 / 11 / 10 / 9seconds
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.6 per ability power)
Blind Duration: 1 / 1.5 / 2 / 2.5 / 3seconds

UPGRADE!!!
(Passive): Heimerdinger gains cooldown reduction.
Cooldown Reduction: 10 / 15 / 20%
(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased from 750 to 1,000.
  • Cost: 90 mana
Cooldown: 120 / 105 / 90seconds
Real Cooldown: 108 / 89 / 72seconds
Turret Slow: 20 / 25 / 30%

No comments:

Post a Comment

WELOCOME!