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Friday, July 6, 2012

TEEMO


Teemo, the Swift ScoutCost: IP 1350 or RP 585
AttributesRangedStealthSupportRelease DateFebruary 21, 2009 (Alpha)
Statistics
Health383 (+82)Attack damage44.5 (+3)
Health regen.4.65 (+0.65)Attack speed0.690 (+3.38%)
Mana200 (+40)Armor14 (+3.75)
Mana regen.6.45 (+0.45)Magic res.30
Range500Mov. speed305
Teemo, the Swift Scout is a champion in League of Legends.[1]

AbilitiesEdit

Patch V1.0.0.138

Camouflage
(Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.

AbilityDescriptionLeveling up

Blinding Dart
(Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
  • Cooldown: 8 seconds
  • Range: 680
Cost: 70 / 80 / 90 / 100 / 110mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Move Quick
(Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
  • Cost: 40 mana
  • Cooldown: 17 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

Toxic Shot
(Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Total Magic Damage: 33 / 66 / 99 / 132 / 165 (+0.7 per ability power)

Noxious Trap
(Active): Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap.
  • Range: 230
  • Cooldown: 1 second
  • Activation Radius: 120 (estimate)
  • Explosion Radius: 400 (estimate)
  • Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage per Second: 50 / 100 / 150 (+0.2 per ability power)
Total Magic Damage: 200 / 400 / 600 (+0.8 per ability power)
Charge Receive Time: 35 / 31 / 27seconds
Slow: 30 / 40 / 50%

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