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Friday, July 6, 2012

CHO'GATH


Cho'Gath, the Terror of the VoidCost: IP 1350 or RP 585
AttributesFighterMageMeleeRelease DateJune 26, 2009 (Beta)[1]
Statistics
Health440 (+80)Attack damage54.1 (+4.2)
Health regen.7.5 (+0.85)Attack speed0.625 (+1.44%)
Mana205 (+40)Armor19 (+3.5)
Mana regen.6.15 (+0.45)Magic res.30
Range130Mov. speed320
Cho'Gath, the Terror of the Void is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.140

Carnivore
(Innate): Whenever Cho'Gath kills a unit, he recovers 32 + (2 x level) health and 3.25 + (0.25 x level) mana.

AbilityDescriptionLeveling up

Rupture
(Active): Cho'Gath stomps the ground, causing the target area to quake with the animation being visible to both teams. After 0.65 seconds, spikes emerge at the location. Enemy units in the area immediately take magic damage and are knocked up for 1 second, and when they land are slowed by 60% for another 3 seconds.
  • Cost: 90 mana
  • Cooldown: 9 seconds
  • Range: 950
  • Radius: 175
Magic Damage: 80 / 135 / 190 / 245 / 305 (+1.0 per ability power)

Feral Scream
(Active): Cho'Gath screams in a cone in front of him, dealing magic damage to all enemies in the cone, and silencing them for a few seconds.
  • Cooldown: 13 seconds
  • Range: 700
  • Cone Width: ~60º
Cost: 70 / 80 / 90 / 100 / 110mana
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per ability power)
Silence Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds

Vorpal Spikes
(Toggle): Whenever Cho'gath performs a basic attack, he will launch spikes which deal magic damage to all enemies in a line in front of him.
  • No cost
  • Range: 500
Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.3 per ability power)

Feast
(Active): Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 true damage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health. This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death.
  • Cost: 100 mana
  • Cooldown: 60 seconds
  • Range: 100
True Damage to Champions:300 / 475 / 650 (+0.7 per ability power)
Health Increase: 90 / 120 / 150per stack
Max Health Increase: 540 / 720 / 900

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