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Friday, July 6, 2012

FIZZ


Fizz, the Tidal TricksterCost: IP 6300 or RP 975
AttributesAssassinFighterMeleeRelease DateNovember 15, 2011[1]
Statistics
Health414 (+86)Attack damage53 (+3)
Health regen.7.0 (+0.7)Attack speed0.658 (+3.1%)
Mana200 (+40)Armor13 (+3.4)
Mana regen.6.15 (+0.45)Magic res.30 (+1.25)
Range175Mov. speed310
Fizz, the Tidal Trickster is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.135

Nimble Fighter
(Innate): Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 1012 / 14 reduced physical damage from autoattacks.

AbilityDescriptionLeveling up

Urchin Strike
(Active): Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.
  • Range: 550
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 10 / 9 / 8 / 7 / 6seconds
Additional Magic Damage: 10 / 40 / 70 / 100 / 130 (+0.6 per ability power)

Seastone Trident
(Passive): Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) (+4 / 5 / 6 / 7 / 8 % of target's missing health)
(Active): Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds (50% healing reduction).
  • Cost: 40 mana
  • Cooldown: 10 seconds
Active Magic Damage: 10 / 15 / 20 / 25 / 30 (+0.35 per ability power)
Overall Magic Damage: 40 / 55 / 70 / 85 / 100 (+0.7 per ability power) (+4 / 5 / 6 / 7 / 8 % of target's missing health)

Playful
(Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.
If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.
Cost: 90 / 100 / 110 / 120 / 130mana
Cooldown: 16 / 14 / 12 / 10 / 8seconds
Slow: 40 / 45 / 50 / 55 / 60%
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)

Trickster
(Active): Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow.
  • Range: 400
  • Playful AoE Radius: 250 (estimate)
  • Trickster AoE Radius: 150 (estimate)
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)

Chum the Waters
(Active): Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.
Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.
  • Cost: 100 mana
  • Range: 1275
  • AoE Radius: 250 (estimate)
Cooldown: 100 / 85 / 70 seconds
Magic Damage: 200 / 325 / 450(+1.0 per ability power)
Slow: 50 / 60 / 70%

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