Pages

Friday, July 6, 2012

CORKI


Corki, the Daring BombardierCost: IP 3150 or RP 975
AttributesRangedCarryRelease DateSeptember 19, 2009 (Beta)[1]
Statistics
Health375 (+82)Attack damage48.2 (+3)
Health regen.4.5 (+0.55)Attack speed0.658 (+2.3%)
Mana243 (+37)Armor13.5 (+3.5)
Mana regen.4 (+0.35)Magic res.30
Range550Mov. speed300
Corki, the Daring Bombardier is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.129

Hextech Shrapnel Shells
(Innate): Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.

AbilityDescriptionLeveling up

Phosphorus Bomb
(Active): Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds.
  • Cooldown: 8 seconds.
  • Range to Center of AoE: 600
  • Radius of AoE: 150
Cost: 80 / 90 / 100 / 110 / 120mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)

Valkyrie
(Active): Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
  • Cost: 100 mana
  • Range: 800
Cooldown: 20 / 18 / 16 / 14 / 12seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Maximum Magic Damage: 150 / 225 / 300 / 375 / 450 (+1.0 per ability power)

Gatling Gun
(Active): Corki's gatling gun begins firing at enemies in front of him automatically every half second for 4 seconds, dealing physical damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gatling Gun is in effect.
  • Cooldown: 16 seconds
  • Range: 600
Cost: 60 / 70 / 80 / 90 / 100 mana
Physical Damage Per Second:20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage)
Armor Reduction Per Half Second: 2 / 4 / 6 / 8 / 10
Maximum Physical Damage: 80 / 128 / 176 / 224 / 272 (+1.6 per bonus attack damage)
Maximum Armor Reduction: 8 / 16 / 24 / 32 / 40

Missile Barrage
(Active): Corki fires a missile in a line that will explode and deal magic damage in an area upon colliding with the first enemy it hits.
Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 10 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
  • Cooldown: 1.2 seconds
  • Range: 1,225
  • Radius of AoE: Regular (150); Big ones (300)
Cost: 30 / 35 / 40 mana
Magic Damage: 120 / 190 / 260(+0.3 per ability power) (+0.2 per attack damage)
Big One Magic Damage: 180 / 285 / 390 (+0.45 per ability power)(+0.3 per attack damage)

No comments:

Post a Comment

WELOCOME!