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Friday, July 6, 2012

WARWICK


Warwick, the Blood HunterCost: IP 1350 or RP 585
AttributesJunglerRecommendedFighterMeleeRelease DateFebruary 21, 2009 (Alpha)
Statistics
Health428 (+98)Attack damage56.76 (+3.375)
Health regen.7.05 (+0.8)Attack speed0.679 (+2.88%)
Mana190 (+30)Armor16 (+3.5)
Mana regen.7.1 (+0.6)Magic res.30 (+1.25)
Range125Mov. speed320
Warwick, the Blood Hunter is a champion in League of Legends.[1]

AbilitiesEdit

Patch V1.0.0.139

Eternal Thirst
(Innate): Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 1011 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

AbilityDescriptionLeveling up

Hungering Strike
(Active): Strikes an enemy for the higher value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
  • Range: 400
Cost: 70 / 80 / 90 / 100 / 110mana
Cooldown: 10 / 9 / 8 / 7 / 6seconds
Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1.0 per ability power)
Maximum Health Percentage: 8 / 10 / 12 / 14 / 16%

Hunters Call
(Active): Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 10 seconds.
  • Cost: 35 mana
  • Radius: 1200
Cooldown: 24 / 22 / 20 / 18 / 16seconds
Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%

Blood Scent
(Toggle): Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
  • Cooldown: 4 seconds
Distance: 1,500 / 2,300 / 3,100 / 3,900 / 4,700
Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%

Infinite Duress
(Active): Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
  • Range: 700
Cost: 100 / 125 / 150 mana
Cooldown: 90 / 80 / 70 seconds
Magic Damage Per Strike: 50 / 67 / 84 (+0.4 per bonus attack damage)
Total Magic Damage: 250 / 335 / 420 (+2.0 per bonus attack damage)

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