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Friday, July 6, 2012

RAMMUS


Rammus, the ArmordilloCost: IP 3150 or RP 975
AttributesMeleeTankRelease DateJuly 10, 2009[1]
Statistics
Health420 (+86)Attack damage50 (+3.5)
Health regen.5 (+0.55)Attack speed0.625 (+2.22%)
Mana255 (+33)Armor17 (+3.8)
Mana regen.4.5 (+0.3)Magic res.30
Range125Mov. speed310
Rammus, the Armordillo is a champion in League of Legends.[2]

AbilitiesEdit

Patch V1.0.0.134

Spiked Shell
(Innate): Rammus receives 25% of his total armor as bonus attack damage.

AbilityDescriptionLeveling up

Powerball
(Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
  • Cooldown: 10 seconds
  • Impact radius: 200 (estimate)
  • Knock back distance: 100 (estimate)
Cost: 80 / 90 / 100 / 110 / 120mana
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Slow: 20 / 25 / 30 / 35 / 40%

Defensive Ball Curl
(Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
  • Cost: 50 mana.
  • Cooldown: 14 seconds.
Armor & Magic Resist Bonus:40 / 60 / 80 / 100 / 120
Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor)

Puncturing Taunt
(Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
  • Cooldown: 12 seconds
  • Range: 325
Cost: 50 / 60 / 70 / 80 / 90 mana
Armor Reduction: 10 / 15 / 20 / 25 / 30
Duration: 1 / 1.5 / 2 / 2.5 / 3seconds

Tremors
(Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
  • Cost: 120 mana
  • Cooldown: 60 seconds
  • Radius of AoE: 300
Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power)
Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power)

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