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Friday, July 6, 2012

TRUNDLE


Trundle, the Cursed TrollCost: IP 4800 or RP 975
AttributesFighterMeleeRelease DateDecember 1, 2010[1]
Statistics
Health455 (+96)Attack damage54.66 (+3)
Health regen.8.0 (+0.85)Attack speed0.672 (+2.9%)
Mana206 (+45)Armor19 (+2.7)
Mana regen.6.9 (+0.6)Magic res.30 (+1.25)
Range125Mov. speed325
Trundle, the Cursed Troll is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.131

Decompose
(Innate): Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6% of their maximum health.
  • Range: 1000 (estimate)

AbilityDescriptionLeveling up

Rabid Bite
(Active): Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
  • Cost: 40 mana
  • Cooldown: 4 seconds
Base Damage: 30 / 45 / 60 / 75 / 90
Scaling: 80 / 90 / 100 / 110 / 120%of attack damage
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40

Contaminate
(Active): Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.
  • Cost: 60 mana
  • Cooldown: 15 seconds
  • Range to Center of AoE: 900
  • Radius of AoE: 1000 (estimate)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 20 / 30 / 40 / 50 / 60%
Crowd Control Reduction: 20 / 25 / 30 / 35 / 40%

Pillar of Filth
(Active): Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area.
  • Cost: 60 mana
  • Range: 1000
  • Pillar Radius: 125
  • Slow Radius: 375 (estimate)
  • Sight Radius: 1200 (estimate)
Cooldown: 23 / 20 / 17 / 14 / 11seconds
Slow: 25 / 30 / 35 / 40 / 45%

Agony
(Active): Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
  • Cost: 75 mana
  • Range: 700
Cooldown: 80 / 70 / 60 seconds
Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)
Initial Armor & Magic Resist Stolen: 15 / 20 / 25%

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