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Friday, July 6, 2012

DR.MUNDO


Doctor "Mundo" Edmundo, the Madman of ZaunCost: IP 1350 or RP 585
AttributesMeleeFighterRelease DateSeptember 2, 2009 (Beta)[1]
Statistics
Health433 (+89)Attack damage56.23 (+3)
Health regen.6.5 (+0.75)Attack speed0.625 (+2.8%)
ManaN/A (Manaless)Armor17 (+3.5)
Magic res.30 (+1.25)
Range125Mov. speed320
Dr. Mundo, the Madman of Zaun is a champion in League of Legends.[2]

AbilitiesEdit

Patch V1.0.0.140

Adrenaline Rush
(Innate): Dr. Mundo regains 0.3% of his maximum health each second.

AbilityDescriptionLeveling up

Infected Cleaver
(Active): Dr. Mundo hurls his cleaver in a line. The first target it hits receives magic damage equal to a percentage of the enemy's current health and is slowed by 40% for 2 seconds. In addition, Dr. Mundo is healed for an amount equal to half the health cost. It has a minimum damage threshold, and a maximum damage cap versus monsters and minions.
  • Cooldown: 4 seconds
  • Range: 1000
Cost: 50 / 60 / 70 / 80 / 90 health
Magic Damage: 15 / 18 / 21 / 23 / 25 % of target's current health
Minimum Damage: 80 / 130 / 180 / 230 / 280
Maximum damage versus monsters: 300 / 400 / 500 / 600 / 700

Burning Agony
(Toggle): While active, Dr. Mundo deals continuous magic damage per second to nearby enemies and reduces the duration of crowd control effects on himself.
  • Cooldown: 4 seconds
  • Radius of AoE: 325
Cost: 10 / 15 / 20 / 25 / 30 health per second
Magic Damage: 35 / 50 / 65 / 80 / 95 (+0.2 per ability power)
Duration Reduction: 10 / 15 / 20 / 25 / 30%

Masochism
(Active): Increases Dr. Mundo's physical damage by a flat amount for about 5 seconds. In addition, Dr. Mundo gains additional damage for each percent of missing health.
  • Cooldown: 7 seconds
Cost: 25 / 35 / 45 / 55 / 65 health
Flat Attack Damage Bonus: 40 / 55 / 70 / 85 / 100
Extra Attack Damage Bonus:0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% of health missing

Sadism
(Active): Dr. Mundo gains increased movement speed and regenerates a percentage of his maximum health over a period of 12 seconds.
  • Cost: 20% of current health
  • Cooldown: 75 seconds
Heal: 40 / 50 / 60 % of max health
Movement Speed: 15 / 25 / 35%

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