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Friday, July 6, 2012

LUX


Luxanna "Lux" Crownguard, the Lady of LuminosityCost: IP 3150 or RP 975
AttributesMageRangedSupportRelease DateOctober 19th, 2010[1]
Statistics
Health345 (+79)Attack damage50 (+3.3)
Health regen.4.5 (+0.55)Attack speed0.625 (+1.36%)
Mana250 (+50)Armor8 (+4)
Mana regen.5.0 (+0.6)Magic res.30
Range550Mov. speed315
Lux, the Lady of Luminosity is a champion in League of Legends.[2]

AbilitiesEdit

Patch v1.0.0.138

Illumination
(Innate): Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's autoattacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.

AbilityDescriptionLeveling up

Light Binding
(Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
  • Range: 1175
  • Projectile Speed: 1200
Cost: 60 / 75 / 90 / 105 / 120mana
Cooldown: 15 / 14 / 13 / 12 / 11seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.7 per ability power)

Prismatic Barrier
(Active): Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
  • Cost: 60 mana
  • Range: 1075
  • Projectile speed: 1400
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Shield Strength: 80 / 105 / 130 / 155 / 180 (+0.35 per ability power)

Lucent Singularity
(Active): Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
  • Cooldown: 10 seconds upon casting
  • Range to Center of AoE: 1100
  • Diameter of Damage AoE: 350
  • Diameter of Sight AoE: 575 (estimate)
Cost: 70 / 85 / 100 / 115 / 130mana
Slow: 20 / 24 / 28 / 32 / 36%
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)

Finales Funkeln
(Active): After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
  • Range: 3000
Cost: 100 / 150 / 200 mana
Cooldown: 80 / 60 / 40 seconds
Magic Damage: 300 / 400 / 500(+0.75 per ability power)
Magic Damage with Illumination on target (at levels 6 / 11 / 16):370 / 520 / 670 (+0.75 per ability power)

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