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Friday, July 6, 2012

KARMA


Karma, the Enlightened OneCost: IP 3150 or RP 975
AttributesRangedSupportRelease DateFebruary 1st, 2011[1]
Statistics
Health410 (+86)Attack damage50 (+3.3)
Health regen.4.7 (+0.55)Attack speed0.625 (+2.3%)
Mana240 (+60)Armor15 (+3.5)
Mana regen.6.8 (+0.65)Magic res.30
Range425Mov. speed310
Karma, the Enlightened One is a champion in League of Legends.[2]

Abilities Edit

Patch v1.0.0.116

Inner Flame
(Innate): Karma gains up to 30 / 50 / 70 / 90 / 110 / 130 increased ability power corresponding to her percentage of missing health.

AbilityDescriptionLeveling up

Heavenly Wave
(Active): Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.
Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal Karma and her allies in the cone. An additional 5% (+1% per 50 ability power above 25) of health the targets are missing is added to the heal.
  • Cooldown: 6 seconds
  • Range: 650
  • Cone Width: 60º
Cost: 70 / 75 / 80 / 85 / 90 / 95mana
Magic Damage: 70 / 110 / 150 / 190 / 230 / 270 (+0.6 per ability power)
Base Heal: 35 / 55 / 75 / 95 / 115 / 135

Spirit Bond
(Active): Karma creates a beam between her and an ally or enemy unit for up to 5 seconds. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through for 3 seconds. The beam breaks if the bonded target is stealthed.
Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Range: 800
  • Leash range: 900
Cost: 65 / 75 / 85 / 95 / 105 / 115mana
Cooldown: 15 / 14 / 13 / 12 / 11 / 10 seconds
Movement Speed Modifier: 10 / 12 / 14 / 16 / 18 / 20%
Magic Damage: 80 / 125 / 170 / 215 / 260 / 305 (+0.7 per ability power)

Soul Shield
(Active): Karma summons a protective shield on an ally or herself that absorbs damage for 5 seconds.
Mantra Bonus: In addition to casting the shield, a surge of energy bursts out from the shield dealing magic damage to enemy units around her target.
  • Cooldown: 10 seconds
  • Range: 650 (estimate)
  • Radius of Damage AoE: 600 (estimate)
Cost: 70 / 80 / 90 / 100 / 110 / 120mana
Shield Strength & Magic Damage: 80 / 120 / 160 / 200 / 240 / 280 (+0.8 per ability power)

Mantra
(Active): Karma empowers her next ability to do an additional effect. Karma gains a charge over time and stores up to 2 charges. The refresh rate is reduced by cooldown reduction and does not progress when having max charges. Both charges may be queued for application on the next 2 abilities. Reload begins when Mantra is activated, not when the charge is applied to another ability. When Mantra is activated it will last for up to 8 seconds, or until it's used with another ability.
  • No cost
  • Cooldown: 0.25 seconds
Mantra is available from level 1 and does not require skill points. The time needed to load a charge is reduced at level 7 and 13.
Charge Reload Time: 30 / 25 / 20seconds

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