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Friday, July 6, 2012

JAYCE


Jayce, the Defender of TomorrowCost: IP ? or RP ?
AttributesFighterMeleeRangedRelease DateTBA
Statistics
Health420 (+90)Attack damage46.5 (+3.5)
Health regen.6Attack speed0.658 (+2.7%)
Mana240 (+40)Armor13 (+3.5)
Mana regen.7Magic res.30
Range125/500Mov. speed310
Jayce, the Defender of Tomorrow is an upcoming champion in League of Legends[1]

AbilitiesEdit

[[|Patch ]]

Hextech Capacitor
(Innate): Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.

AbilityDescriptionLeveling up

To the Skies!
(Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50%

Shock Blast
(Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
If Shock Blast is fired through an Acceleration Gate, the missile speed and range will be increased, and its damage will increase by 40%.
  • Cooldown: 8 seconds
Cost: 55 / 60 / 65 / 70 / 75 mana
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage:84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)

Lightning Field
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
  • Cost: 40 mana
  • Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+0.25 per ability power)
Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)

Hyper Charge
(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
  • Cost: 40 mana
Cooldown: 14 / 12 / 10 / 8 / 6seconds
Damage: 70 / 85 / 100 / 115 / 130%

Thundering Blow
(Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
  • Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20%
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600

Acceleration Gate
(Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
  • Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10seconds
Movement Speed: 30 / 35 / 40 / 45 / 50%

Transform: Mercury Cannon
(Active): Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
  • Cooldown: 6 seconds
Armor and Magic Resist Reduction: 10 / 15 / 20 / 25%

Transform: Mercury Hammer
Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
  • Cooldown: 6 seconds
Bonus Armor and Magic Resist:5 / 15 / 25 / 35
Bonus Magic Damage: 20 / 60 / 100 / 140

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