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Friday, July 6, 2012

SONA


Sona Buvelle, the Maven of the StringsCost: IP 3150 or RP 975
AttributesRangedRecommendedSupportRelease DateSeptember 20, 2010[1]
Statistics
Health380 (+70)Attack damage47 (+3)
Health regen.4.5 (+0.55)Attack speed0.644 (+2.3%)
Mana265 (+45)Armor8 (+3.3)
Mana regen.7.0 (+0.65)Magic res.30
Range550Mov. speed305
Sona, the Maven of the Strings is a champion in League of Legends.[2]

AbilitiesEdit

Sona uses the stance mechanic. Her basic abilities all have a persistent aura effect which remains for as long as she doesn't activate another ability. Additionally, her auras remain for two additional seconds after changing stances. Each ability also has an activation effect upon being cast. Sona's basic abilities also set off a two second cooldown to the other two basic abilities.
Patch v1.0.0.134

Power Chord
(Innate): After casting 3 spells, Sona's next attack deals extra 8 + (10 × level) magic damage. This enhanced attack has an additional effect depending on which spell was cast last.

AbilityDescriptionLeveling up

Hymn of Valor
(Stance) – Persistent Aura: Sona plays the Hymn of Valor, granting nearby allied champions bonus attack damage and ability power until she changes stances.
  • Radius:
Attack Damage & Ability Power:4 / 8 / 12 / 16 / 20
Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.
  • Cost: 65 mana
  • Cooldown: 7 seconds
  • Radius: 700
Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.7 per ability power)
(Power Chord) - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

Aria of Perseverance
(Stance) – Persistent Aura: Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor and magic resistance until she changes stances.
  • Radius:
Armor & Magic Resist: 3 / 6 / 9 / 12 / 15
Activation: Sona sends out healing melodies, healing herself and the most-wounded nearby ally champion. Additionally, both Sona and the healed champion will receive additional armor and magic resist for 3 seconds.
  • Cooldown: 7 seconds
  • Radius: 1000
Cost: 60 / 65 / 70 / 75 / 80 mana
Heal: 40 / 60 / 80 / 100 / 120(+0.25 per ability power)
Bonus Armor and Magic Resist:8 / 11 / 14 / 17 / 20
(Power Chord) - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will debuff the target to deal 20% less damage for 4 seconds.

Song of Celerity
(Stance) – Persistent Aura: Sona plays the Song of Celerity, granting nearby allied champions bonus flat movement speed until she changes stances.
  • Radius:
Movement Speed: 4 / 8 / 12 / 16 / 20
Activation: Sona energizes nearby allies with an additional burst of speed for 1.5 seconds.
  • Cost: 65 mana
  • Cooldown: 7 seconds
  • Radius: 1000
Movement Speed: 6 / 8 / 10 / 12 / 14%
(Power Chord) - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target by 40% for 2 seconds.

Crescendo
(Active): Sona plays her ultimate chord in a broad line in front of her, forcing enemy champions caught to dance stunned for 1.5 seconds and take magic damage over the duration.
  • Range: 1000
Cost: 100 / 150 / 200 mana
Cooldown: 140 / 120 / 100seconds
Magic Damage: 150 / 250 / 350(+0.8 per ability power)

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