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Friday, July 6, 2012

AHRI


Ahri, the 9 Tails Fox
AttributesAssassinCharmDashMageNukeRangedSelf Heal,InterruptRelease DateDecember 14th, 2011
Statistics
Health380 (+80)Attack damage50 (+3)
Health regen.5.5 (+0.6)Attack speed0.668 (+2%)
Mana230 (+50)Armor11 (+3.5)
Mana regen.6.25 (+0.6)Magic res.30 (+0)
Range550Mov. speed305

AbilitiesEdit

Patch V1.0.0.141

Essence Theft
(Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.
Essence Theft is a passive ability that activates whenever any of Ahri's champion abilities deal damage, causing her to gain charges of Essence Theft. Each target that was dealt damage will provide 1 charge, up to a maximum of 3 per ability. Upon reaching 9 stacks, her next ability will consume the charges to gain 35% spell vamp when it deals damage.
  • Essence Theft is not expended if her next ability doesn't hit an enemy unit.
  • Spirit Rush's 3 separate casts are considered as individual spell casts; it is therefore possible to gain 9 charges by only activating Spirit Rush.
  • Essence Theft cannot be charged or consumed with Ahri's summoner spells or items' active effects.
  • When Essence Theft has 9 stacks, Ahri's orb becomes green.
AbilityDescriptionLeveling up

Orb of Deception
(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
  • Cooldown: 7 seconds
  • Range: 880
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
Orb of Deception is a pass-through linear skillshot that sends out an orb in the target direction, dealing magic damage to all enemy units it hits. The orb then returns to Ahri after reaching its maximum range, dealing true damage to enemy units hit.
  • Orb of Deception does not proc on-hit effects.
  • Orb of Deception procs spell vamp and  Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Orb of Deception pops spell shield.
  • Orb of Deception's magic damage will be blocked by  Black Shield. However, the true damage will not be blocked.
  • Both the initial and return hits will heal Ahri with Essence Theft's spell vamp.

Fox-Fire
(Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
  • Cost: 60 mana
  • Range: 800
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
Fox-Fire is a proximity self-targeting ability that, upon activation, releases 3 fox-fires around Ahri. These fox-fires will deal magic damage to the closest enemy units, prioritizing champions. Consecutive hits of fox-fires on the same target beyond the first will deal 50% damage.
  • Fox-Fire does not proc on-hit effects.
  • Fox-Fire procs spell vamp and  Rylai's slow similarly with all single target spells and abilities with full effect.
  • Fox-Fire pops spell shield.
  • Fox-Fire will damage  Black Shield.
  • Fox-Fire prioritizes nearby champions or what ever your current auto attack is targeting but will randomly hit targets when there isn't a nearby champion and you aren't targeting anything with your auto atttacks.
  • Fox-Fire has no casting time and does not interrupt Ahri's previous orders.
  • Each of the fires from Fox-Fire counts as a single-target spell for the purposes of  Rylai's slow andSpell Vamp.
  • Fox-Fire can only target champions that are visible. This means that stealthed champions, champions in the fog of war, and champions inside brushes cannot be hit.
  • The cooldown of Fox-Fire does not begin until all the fox-fires have either been consumed or expired.
  • Each fox-fire has its own targeting radius.

Charm
(Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
  • Cooldown: 12 seconds
  • Range: 975
Cost: 50 / 65 / 80 / 95 / 110 mana
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)
Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Charm is a collision linear skillshot that affects the first enemy unit it hits, taking magic damage and charmingthem. while under the effect, the target is slowed and forced to move towards Ahri's location, and cannot control its movement, attacks or use any abilities.
  • Charm does not proc on-hit effects.
  • Charm procs spell vamp and  Rylai's slow similarly with all single target spells and abilities with full effect.
  • Charm pops spell shield.
  • Charm will damage  Black Shield and the charm will be negated.
  • If Ahri is not within the charmed enemy's sight, it will stand still for the duration of the charm debuff.
  • This is not considered a slow and is not affected by  Highlander or  Judgment

Spirit Rush
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
  • Cost: 100 mana
  • Range: 450
Cooldown: 110 / 95 / 80 seconds
Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)
Max Total Magic Damage: 255 / 375 / 495 (+1.05 per ability power)
Spirit Rush is a three part cursor targeted dash ability which causes Ahri to rush towards the cursor's location. Spirit Rush can be activated two more times after the initial cast, with a 1 second cooldown between each dash. Every time she casts Spirit Rush, upon reaching her destination she fires up to 3 essence bolts which target and damage the closest enemy units, prioritizing champions. Spirit Rush goes on cooldown after all three casts are used, or after 10 seconds of the initial cast.
  • Spirit Rush does not proc on-hit effects.
  • Spirit Rush procs spell vamp and  Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Spirit Rush pops spell shield.
  • Spirit Rush will damage  Black Shield.
  • Spirit Rush can allow Ahri to go through walls and terrain.
  • Each use of Spirit Rush counts as an individual spell and thus each will reset the cap on Essence Theft and proc effects from items such as  Lich Bane Rylai's Crystal Scepter, etc.
  • Spirit Rush can only target champions that are visible. This means that stealthed champions, champions in the fog of war, and champions inside brushes can not be hit.


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