Ahri, the 9 Tails Fox | |||||
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Statistics | ||||||||||||
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Health | 380 (+80) | Attack damage | 50 (+3) | |||||||||
Health regen. | 5.5 (+0.6) | Attack speed | 0.668 (+2%) | |||||||||
Mana | 230 (+50) | Armor | 11 (+3.5) | |||||||||
Mana regen. | 6.25 (+0.6) | Magic res. | 30 (+0) | |||||||||
Range | 550 | Mov. speed | 305 |
AbilitiesEdit
Patch V1.0.0.141 | ||
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Essence Theft | (Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp. | |
Essence Theft is a passive ability that activates whenever any of Ahri's champion abilities deal damage, causing her to gain charges of Essence Theft. Each target that was dealt damage will provide 1 charge, up to a maximum of 3 per ability. Upon reaching 9 stacks, her next ability will consume the charges to gain 35% spell vamp when it deals damage.
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Ability | Description | Leveling up |
Orb of Deception | (Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
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Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
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Orb of Deception is a pass-through linear skillshot that sends out an orb in the target direction, dealing magic damage to all enemy units it hits. The orb then returns to Ahri after reaching its maximum range, dealing true damage to enemy units hit.
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Fox-Fire | (Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
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Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
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Fox-Fire is a proximity self-targeting ability that, upon activation, releases 3 fox-fires around Ahri. These fox-fires will deal magic damage to the closest enemy units, prioritizing champions. Consecutive hits of fox-fires on the same target beyond the first will deal 50% damage.
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Charm | (Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
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Cost: 50 / 65 / 80 / 95 / 110 mana
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)
Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
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Charm is a collision linear skillshot that affects the first enemy unit it hits, taking magic damage and charmingthem. while under the effect, the target is slowed and forced to move towards Ahri's location, and cannot control its movement, attacks or use any abilities.
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Spirit Rush | (Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
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Cooldown: 110 / 95 / 80 seconds
Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)
Max Total Magic Damage: 255 / 375 / 495 (+1.05 per ability power)
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Spirit Rush is a three part cursor targeted dash ability which causes Ahri to rush towards the cursor's location. Spirit Rush can be activated two more times after the initial cast, with a 1 second cooldown between each dash. Every time she casts Spirit Rush, upon reaching her destination she fires up to 3 essence bolts which target and damage the closest enemy units, prioritizing champions. Spirit Rush goes on cooldown after all three casts are used, or after 10 seconds of the initial cast.
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